Mosaic Cobblestone Tile

Mosaic Cobblestone. My goal here was to use two workflows and combine them together, photogrammetry and procedural material creation. The gravel base was a photo I took at the local park and the mosaic pattern was built in Designer. I used Sampler to build the material for the loose gravel. The goal was to balance physical accuracy with deliberate stylistic direction, pushing the detail in designer to match the scanned material was a fun challenge. Rendered in UE5. Matball and close-up passes included to show material behavior under direct and ambient light conditions.

UE5 Beauty Render

UE5 Beauty Render

UE5 Beauty Render

UE5 Beauty Render

Matball Render Close-up

Matball Render Close-up

Matball Render

Matball Render

Mosaic Pattern Generation

Mosaic Pattern Generation

Photo Reference - Base Color | Height | Normal | Roughness

Photo Reference - Base Color | Height | Normal | Roughness

Photo Scan - Base Color | Height | Normal | Roughness

Photo Scan - Base Color | Height | Normal | Roughness