Mosaic Cobblestone. My goal here was to use two workflows and combine them together, photogrammetry and procedural material creation. The gravel base was a photo I took at the local park and the mosaic pattern was built in Designer. I used Sampler to build the material for the loose gravel. The goal was to balance physical accuracy with deliberate stylistic direction, pushing the detail in designer to match the scanned material was a fun challenge. Rendered in UE5. Matball and close-up passes included to show material behavior under direct and ambient light conditions.