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Water Shader UE5

The goal of this project was to create a water shader in UE5 using substrate. I wanted the water to have a sense of depth and visible bed under the surface. It was an interesting challenge, tweaking and experimenting with values till I got something I liked. There could be some optimizations on the texture side, but that was out of scope for this project.

Material Breakdown

Designer Material & UE5 Shader Breakdown

Designer Material & UE5 Shader Breakdown

Substance Designer Render

Substance Designer Render